/* 88888888 888888888888 88888888888888 8888888888888888 888888888888888888 888888 8888 888888 88888 88 88888 888888 8888 888888 88888888888888888888 88888888888888888888 8888888888888888888888 8888888888888888888888888888 88888888888888888888888888888888 88888888888888888888 888888888888888888888888 888888 8888888888 888888 888 8888 8888 888 888 888 OCTOBANANA Licensed under the MIT License Copyright (c) 2020 Brett Robinson Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "app/app.hh" #include "app/util.hh" #include "ob/string.hh" #include "ob/term.hh" #include "ob/prism.hh" #include #include #include #include #include #include #include #include #include #include #include App::App(OB::Parg const& pg) : _pg {pg} { } App::~App() { } void App::quit() { _io.stop(); } void App::on_pause() { _timer.cancel(); screen_deinit(); kill(getpid(), SIGSTOP); } void App::on_continue() { screen_init(); on_winch(); _tick_end = Clock::now(); _tick_timer.clear().start(_tick_end); await_tick(); } void App::screen_init() { std::cout << aec::cursor_hide << aec::screen_push << aec::cursor_hide << aec::mouse_enable << aec::screen_clear << aec::cursor_home << std::flush; _term_mode->set_raw(); } void App::screen_deinit() { std::cout << aec::mouse_disable << aec::nl << aec::screen_pop << aec::cursor_show << std::flush; _term_mode->set_cooked(); } void App::await_tick() { _tick_timer.stop(); _timer.expires_at(_tick_timer.end() + std::max(_timestep, std::max(_tick, _tick_timer.time()))); _timer.async_wait([&](auto ec) { if (ec) {return;} _tick_begin = _tick_end; _tick_end = Clock::now(); _tick_timer.clear().start(_tick_end); auto delta = std::chrono::duration_cast(_tick_end - _tick_begin); delta = Tick(static_cast(delta.count() * _timescale)); _time += delta; _ftime += delta; _fps_actual = 1000.0 / std::chrono::duration_cast(delta).count(); double const dt = std::chrono::duration(_timestep).count(); while (_ftime >= _timestep) { _ftime -= _timestep; update(dt); ++_frame; } render(); await_tick(); }); } void App::await_signal() { _sig.on_signal({SIGINT, SIGTERM}, [&](auto const& ec, auto sig) { // std::cerr << "\nEvent: " << Belle::Signal::str(sig) << "\n"; quit(); }); _sig.on_signal(SIGWINCH, [&](auto const& ec, auto sig) { // std::cerr << "\nEvent: " << Belle::Signal::str(sig) << "\n"; _sig.wait(); on_winch(); }); _sig.on_signal(SIGTSTP, [&](auto const& ec, auto sig) { // std::cerr << "\nEvent: " << Belle::Signal::str(sig) << "\n"; _sig.wait(); on_pause(); }); _sig.on_signal(SIGCONT, [&](auto const& ec, auto sig) { // std::cerr << "\nEvent: " << Belle::Signal::str(sig) << "\n"; _sig.wait(); on_continue(); }); _sig.wait(); } void App::on_winch() { if (!_fixed_size) { OB::Term::size(_width, _height); _state = {}; game_init(); } _win.size = {_width, _height}; _win.winch(); if (_readline._mode == OB::Readline::Mode::autocomplete_init || _readline._mode == OB::Readline::Mode::autocomplete) { _readline.normal(); } _readline.size(_width, _height); } void App::await_read() { _read.on_read([&](auto const& ctx) { auto nctx = ctx; std::visit([&](auto& e) {on_read(e);}, nctx); }); _read.run(); } bool App::on_read(Read::Null& ctx) { // std::cerr << "DBG> Read::Null: " << ctx.str << "\n"; return false; } bool App::on_read(Read::Mouse& ctx) { ctx.pos.x -= 1; ctx.pos.y = _height - ctx.pos.y; if (input_button(ctx)) { return true; } if (input_map(ctx.ch)) { return true; } return false; } bool App::on_read(Read::Key& ctx) { input_code(ctx); if (input_prompt(ctx)) { return true; } if (input_default(ctx)) { return true; } if (input_default(ctx)) { return true; } if (input_map(ctx.ch)) { return true; } return false; } bool App::input_button(Read::Mouse const& ctx) { if (ctx.ch == Read::Mouse::Release_left) { if (ctx.pos.x >= (_width - 3) && ctx.pos.y == _height - 1) { quit(); return true; } } return false; } void App::input_code(Read::Key const& ctx) { _code.erase(_code.begin()); _code.emplace_back(std::make_pair(ctx.ch, _time)); if (_code.back().second - _code.front().second < 3000ms) { if ( _code[0].first == Key::Up && _code[1].first == Key::Up && _code[2].first == Key::Down && _code[3].first == Key::Down && _code[4].first == Key::Left && _code[5].first == Key::Right && _code[6].first == Key::Left && _code[7].first == Key::Right && _code[8].first == 'b' && _code[9].first == 'a' ) { } else if ( _code[0].first == Key::Up && _code[1].first == Key::Down && _code[2].first == Key::Left && _code[3].first == Key::Right && _code[4].first == Key::Down && _code[5].first == Key::Up && _code[6].first == Key::Right && _code[7].first == Key::Left && _code[8].first == '0' && _code[9].first == '8' ) { } } } bool App::input_prompt(Read::Key const& ctx) { if (_readline._typing) { if (_readline(OB::Text::Char32(ctx.ch, ctx.str))) { _readline._typing = false; auto input = _readline.get(); _readline.clear(); } return true; } return false; } bool App::input_default(Read::Key const& ctx) { switch (ctx.ch) { case OB::Term::ctrl_key('c'): { kill(getpid(), SIGINT); return true; } case OB::Term::ctrl_key('z'): { kill(getpid(), SIGTSTP); return true; } case OB::Term::ctrl_key('l'): { kill(getpid(), SIGWINCH); return true; } default: { break; } } return false; } bool App::input_map(char32_t const ch) { if (auto it = _keymap.find(ch); it != _keymap.end()) { // if (_record.events.empty() || _record.events.back().frame != _frame) { // it->second(); // _record.events.emplace_back(Event{ch, _frame}); // std::wcerr << "Event(" << ch << ", " << _frame << ")\n"; // } it->second(); return true; } return false; } void App::update(double const dt) { input(); distance(dt); ai(dt); movement(dt); detect_collision(); } void App::input() { _io.run_for(std::chrono::microseconds(1)); // if (_replay && _record_best.events.size()) { // if (_record_best.events.front().frame == _frame) { // input_map(_record_best.events.front().type); // _record_best.events.pop_front(); // } // } if (_mouse_down) { if (_mouse_frames == 0 || _mouse_frames >= 8) { increase_velocity(); } ++_mouse_frames; } } void App::distance(double const dt) { _distance += -_state.speed * dt; } void App::ai(double const dt) { if (!_playing) { _delta_ai += dt; if (_delta_ai < _delta_ai_target) { return; } for (std::size_t i = 0; i < _goals.size(); ++i) { auto const& goal = _goals[i]; if (goal.state == Goal::State::Null) { auto const min_y = 0.4 + goal.sprites.back().position.y + goal.sprites.back().size.y; if (_box.position.y < min_y) { _box.velocity = _state.impulse; } break; } } } } void App::movement(double const dt) { move_trail(); move_box(dt); move_goals(dt); } void App::move_trail() { while (_distance >= _trail.back().size.x) { _distance -= _trail.back().size.x; for (std::size_t i = 0; i < _trail.size() - 1; ++i) { _trail[i].position.y = _trail[i + 1].position.y; } _trail.back().position.y = _box.position.y; } } void App::move_box(double const dt) { _box.velocity += _state.gravity * dt; _box.velocity = clamp(_box.velocity, _min_velocity, _max_velocity); _box.position.y += _box.velocity * dt; _box.position.y = clamp(_box.position.y, 1.0, static_cast(_height - 2)); auto const y = _box.position.y; if (y <= 1 || y >= _height - 2) { _box.velocity = 0.0; } } void App::move_goals(double const dt) { for (auto& goal : _goals) { if (goal.state == Goal::State::Pass) { for (auto& sprite : goal.sprites) { sprite.position.x = lerp(goal.sprites[0].position.x, -4.0, 1.0 - std::pow(1.0 - 0.9, dt)); sprite.position.y = lerp(goal.sprites[0].position.y, -4.0, 1.0 - std::pow(1.0 - 0.9, dt)); } } else { for (auto& sprite : goal.sprites) { sprite.position.x += _state.speed * dt; sprite.position.y += goal.velocity * dt; } } for (auto& collider : goal.colliders) { collider.position.x += _state.speed * dt; collider.position.y += goal.velocity * dt; } goal.pass.position.x += _state.speed * dt; goal.pass.position.y += goal.velocity * dt; if (goal.sprites.back().position.y <= 1 || goal.sprites.front().position.y + goal.sprites.front().size.y >= _height - 1) { goal.velocity = -goal.velocity; } } while (_goals.size() && static_cast(std::floor(_goals.front().colliders.back().position.x + _goals.front().colliders.back().size.x)) < 0) { _goals.erase(_goals.begin()); } while (_goals.size() > 2 && static_cast(std::floor(_goals[_goals.size() - 2].colliders.back().position.x)) > _width) { _goals.erase(_goals.end() - 1); } while (_goals.size() && static_cast(std::floor(_goals.back().colliders.back().position.x)) < static_cast(_width)) { auto const& obj = _goals.back().colliders.back(); double const x = obj.position.x + obj.size.x + _goal_spacing; add_goal(x, random_range(_window_height + 1ul, _height - (_window_height * 2ul) - 1ul, _state.seed++)); } } void App::detect_collision() { for (auto& goal : _goals) { if (goal.state != Goal::State::Null) {continue;} for (auto& collider : goal.colliders) { if (intersect(_box.position, _box.position + static_cast>(_box.size), collider.position, collider.position + static_cast>(collider.size))) { goal.state = Goal::State::Miss; goal.velocity = 0.0; _playing = false; if (_score > _high_score) { _high_score = _score; } _score = 0; return; } } if (intersect(_box.position, _box.position + static_cast>(_box.size), goal.pass.position, goal.pass.position + static_cast>(goal.pass.size))) { goal.state = Goal::State::Pass; if (_playing) { ++_score; } return; } } } void App::add_goal(double const x, std::size_t const y) { Goal goal; // velocity goal.velocity = random_range(-4, 4, _state.seed); // sprites Object sprite; // top sprite.size = Size(_goal_width, _goal_width / 2ul); sprite.position = Position(x, y + _window_height); goal.sprites.emplace_back(sprite); // bottom sprite.size = Size(_goal_width, _goal_width / 2ul); sprite.position = Position(x, y - (_window_height / 2ul)); goal.sprites.emplace_back(sprite); // colliders Object collider; // top collider.size = Size(_goal_width, _height); collider.position = Position(x, y + _window_height); goal.colliders.emplace_back(collider); // bottom collider.size = Size(_goal_width, _height); collider.position = Position(x, static_cast(y) - static_cast(_height)); goal.colliders.emplace_back(collider); // pass collider goal.pass.size = Size(2ul, _window_height); goal.pass.position = Position(collider.position.x + collider.size.x + _box.size.x, y); _goals.emplace_back(goal); } void App::increase_velocity() { _playing = true; _delta_ai = 0.0; _box.velocity = _state.impulse; _box.velocity = clamp(_box.velocity, _min_velocity, _max_velocity); } void App::draw() { draw_game(); draw_ui(); } void App::draw_vertical(Object const& obj, std::function const& fn) { auto init_style = _cfg.color ? Style{Style::Bit_24, 0, _cfg.style.box, _cfg.style.bg} : _style_default; if (fn) { fn(init_style); } if (static_cast(std::floor((obj.position.y + obj.size.y) * 8)) % 8 == 0) { for (std::size_t y = 0; y < obj.size.y; ++y) { for (std::size_t x = 0; x < obj.size.x; ++x) { _win.buf(Pos{static_cast(std::floor(obj.position.x + x)), static_cast(std::floor(obj.position.y + y))}, Cell{1, init_style, _bar_vertical[7]}); } } } else { for (std::size_t y = 0; y <= obj.size.y; ++y) { std::string block; auto style = init_style; if (y == 0) { block = _bar_vertical[static_cast(std::floor((obj.position.y + obj.size.y) * 8)) % 8]; if (_cfg.color) { std::swap(style.fg, style.bg); } else { style.attr = Style::Reverse; } } else if (y == obj.size.y) { block = _bar_vertical[static_cast(std::floor((obj.position.y + obj.size.y) * 8)) % 8]; } else { block = _bar_vertical[7]; } for (std::size_t x = 0; x < obj.size.x; ++x) { _win.buf(Pos{static_cast(std::floor(obj.position.x + x)), static_cast(std::floor(obj.position.y + y))}, Cell{1, style, block}); } } } } void App::draw_horizontal(Object const& obj, std::function const& fn) { auto init_style = _cfg.color ? Style{Style::Bit_24, 0, _cfg.style.box, _cfg.style.bg} : _style_default; if (fn) { fn(init_style); } if (static_cast(std::floor((obj.position.x + obj.size.x) * 8)) % 8 == 0) { for (std::size_t x = 0; x < obj.size.x; ++x) { for (std::size_t y = 0; y < obj.size.y; ++y) { _win.buf(Pos{static_cast(std::floor(obj.position.x + x)), static_cast(std::floor(obj.position.y + y))}, Cell{1, init_style, _bar_horizontal[7]}); } } } else { for (std::size_t x = 0; x <= obj.size.x; ++x) { std::string block; auto style = init_style; if (x == 0) { block = _bar_horizontal[static_cast(std::floor((obj.position.x + obj.size.x) * 8)) % 8]; if (_cfg.color) { std::swap(style.fg, style.bg); } else { style.attr = Style::Reverse; } } else if (x == obj.size.x) { block = _bar_horizontal[static_cast(std::floor((obj.position.x + obj.size.x) * 8)) % 8]; } else { block = _bar_horizontal[7]; } for (std::size_t y = 0; y < obj.size.y; ++y) { _win.buf(Pos{static_cast(std::floor(obj.position.x + x)), static_cast(std::floor(obj.position.y + y))}, Cell{1, style, block}); } } } } void App::draw_game() { draw_trails(); draw_goals(); draw_box(); } void App::draw_ui() { draw_ui_top(); draw_ui_bottom(); draw_prompt(); } void App::draw_ui_top() { auto style = _cfg.color ? Style{Style::Bit_24, 0, _cfg.style.ui, _cfg.style.ui_bg} : _style_default; if (_cfg.color) { style.attr |= Style::Bold; } else { style.attr |= Style::Reverse; } _win.buf.put(Pos{0, _height - 1}, Cell{1, style, std::string(_width, ' ')}); _win.buf.put(Pos{(_width / 2) - (_ui_name.size() / 2), _height - 1}, Cell{1, style, _ui_name}); style.fg.a(255); _win.buf.put(Pos{0, _height - 1}, Cell{1, style, std::to_string(static_cast(std::round(_fps_actual)))}); if (_cfg.color) { style.fg = _cfg.style.button; } _win.buf.put(Pos{_width - 3, _height - 1}, Cell{1, style, "[X]"}); } void App::draw_ui_bottom() { auto style = _cfg.color ? Style{Style::Bit_24, 0, _cfg.style.ui, _cfg.style.ui_bg} : _style_default; if (_cfg.color) { style.attr |= Style::Bold; } else { style.attr |= Style::Reverse; } _win.buf.put(Pos{0, 0}, Cell{1, style, std::string(_width, ' ')}); { auto style_score = style; style_score.fg.a(255); auto score = std::to_string(_score); _win.buf.put(Pos{0, 0}, Cell{1, style_score, score}); auto high_score = std::to_string(_high_score); _win.buf.put(Pos{_width - high_score.size(), 0}, Cell{1, style_score, high_score}); } if (!_playing) { auto pos = Pos((_width / 2) - (_ui_start.size() / 2), 0); _win.buf.put(pos, Cell{1, style, _ui_start}); } else if (_score != 0 && _score > _high_score) { auto pos = Pos((_width / 2) - (_ui_high_score.size() / 2), 0); _win.buf.put(pos, Cell{1, style, _ui_high_score}); } } void App::draw_box() { draw_vertical(_box); } void App::draw_trail(double const i) { draw_vertical(_trail[i], [&](auto& style) { if (_cfg.color) { style.fg = _cfg.style.trail; style.fg.a(255 * (i / _trail.size())); } }); } void App::draw_trails() { for (std::size_t i = 0; i < _trail.size() - 1; ++i) { if (_trail[i].position.y < _trail[i + 1].position.y) { draw_trail(i); } } if (_trail[_trail.size() - 2].position.y < _trail.back().position.y) { draw_trail(_trail.size() - 1); } } void App::draw_goals() { for (auto const& goal : _goals) { auto const& fg = goal.state == Goal::State::Null ? _cfg.style.goal : (goal.state == Goal::State::Pass ? _cfg.style.goal_pass : (_cfg.style.goal_miss)); for (auto const& sprite : goal.sprites) { draw_vertical(sprite, [&](auto& style) { style.fg = fg; if (goal.state == Goal::State::Pass && sprite.position.x + sprite.size.x < _box.position.x) { style.fg.a(255 * ((sprite.position.x + sprite.size.x) / _box.position.x)); } else if (sprite.position.x > _box.position.x) { style.fg.a(255 * ((sprite.position.x - _width) / (_box.position.x - _width))); } }); } } } void App::draw_prompt() { if (_readline._typing) { auto style = _cfg.color ? Style{Style::Bit_24, 0, _cfg.style.prompt, _cfg.style.bg} : Style{Style::Default, 0, {}, {}}; if (_readline._mode == OB::Readline::Mode::autocomplete_init || _readline._mode == OB::Readline::Mode::autocomplete) { _win.buf.cursor(Pos(0, 1)); _win.buf.put(Cell{1, style, std::string(_width, ' ')}); _win.buf.cursor(Pos(0, 1)); _win.buf.put(Cell{1, style, _readline._autocomplete._lhs}); _win.buf.put(Cell{1, style, _readline._autocomplete._text}); _win.buf.cursor(Pos(_width - 1, 1)); _win.buf.put(Cell{1, style, _readline._autocomplete._rhs}); for (std::size_t i = 0; i < _readline._autocomplete._hls; ++i) { _win.buf.col(Pos(_readline._autocomplete._hli + i, 1)).style.attr |= Style::Reverse; } } _readline.refresh(); _win.buf.cursor(Pos(0, 0)); _win.buf.put(Cell{1, style, std::string(_width, ' ')}); _win.buf.cursor(Pos(0, 0)); _win.buf.put(Cell{1, style, _readline._prompt.lhs}); _win.buf.put(Cell{1, style, _readline._input.fmt}); _win.buf.put(Cell{1, style, _readline._prompt.rhs}); _win.buf.col(Pos(_readline._input.cur + 1, 0)).style.attr |= Style::Reverse; } } void App::render() { draw(); _win.render(); } void App::keymap_init() { _keymap.clear(); _keymap[':'] = [&]() { _readline._typing = true; }; _keymap['?'] = [&]() { _timer.cancel(); screen_deinit(); std::system(("$(which less) -Ri '+/Key Bindings' <<'EOF'\n" + _pg.help() + "EOF").c_str()); screen_init(); on_winch(); _tick_end = Clock::now(); _tick_timer.clear().start(_tick_end); await_tick(); }; _keymap[Key::Backspace] = [&]() { _state = {}; game_init(); }; _keymap['q'] = [&]() { quit(); }; _keymap['Q'] = [&]() { quit(); }; _keymap['c'] = [&]() { _cfg.color = !_cfg.color; }; _keymap['s'] = [&]() { _timescale = _timescale != 1.0 ? 1.0 : 0.2; }; _keymap['d'] = [&]() { _timescale = _timescale != 1.0 ? 1.0 : 0.5; }; _keymap[' '] = [&]() { increase_velocity(); }; _keymap['w'] = [&]() { increase_velocity(); }; _keymap['k'] = [&]() { increase_velocity(); }; _keymap[Read::Key::Up] = [&]() { increase_velocity(); }; _keymap[Read::Mouse::Scroll_up] = [&]() { increase_velocity(); }; _keymap[Read::Mouse::Press_left] = [&]() { _mouse_down = true; _mouse_frames = 0; }; _keymap[Read::Mouse::Release_left] = [&]() { _mouse_down = false; }; } void App::readline_init() { _readline.size(_width, _height); _readline.boundaries(" `',@()[]{}"); } void App::game_init() { // game state _playing = false; _timescale = 1.0; _frame = 0; _mouse_down = false; _mouse_frames = 0; _distance = 0.0; _delta_ai = _delta_ai_target; _score = 0; _goal_spacing = -_state.speed * (_height / _max_velocity); _max_velocity = _state.impulse; _min_velocity = -_state.impulse; _window_height = (_state.box_size.x * 2) + 1; _goal_width = _state.box_size.x + 2; _time = 0ns; _ftime = 0ns; // box _box.velocity = 0.0; _box.size = _state.box_size; _box.position = {static_cast(static_cast(std::trunc(static_cast(_width) * _state.box_offset)) - static_cast(std::trunc(_box.size.x / 2))), static_cast(static_cast(_height / 2) - static_cast(std::trunc(_box.size.y / 2)))}; // trail _trail.clear(); for (int pos = 0; pos < std::floor(_box.position.x); ++pos) { auto& box = _trail.emplace_back(_box); box.size.x = 1; box.position.x = pos; } // goals _goals.clear(); add_goal(_width, random_range(_window_height + 1ul, _height - (_window_height * 2ul) - 1ul, _state.seed++)); // timers _timer.cancel(); _tick_end = Clock::now(); _tick_timer.clear().start(_tick_end); await_tick(); } void App::run() { await_signal(); auto const is_term = Term::is_term(STDOUT_FILENO); if (!is_term) {throw std::runtime_error("stdout is not a tty");} if (_cfg.color) { _style_base = Style{Style::Bit_24, Style::Null, _cfg.style.bg, _cfg.style.bg}; } else { _style_base = Style{Style::Default, Style::Null, {}, {}}; } _win.style_base = _style_base; _term_mode = std::make_unique(); screen_init(); on_winch(); keymap_init(); readline_init(); await_read(); _state = {}; game_init(); _io.run(); screen_deinit(); }