Float your way through perilous terrain in this endless side-scroller game.
floatybox
/
src
/
app
/
window.hh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
/*
88888888
888888888888
88888888888888
8888888888888888
888888888888888888
888888 8888 888888
88888 88 88888
888888 8888 888888
88888888888888888888
88888888888888888888
8888888888888888888888
8888888888888888888888888888
88888888888888888888888888888888
88888888888888888888
888888888888888888888888
888888 8888888888 888888
888 8888 8888 888
888 888
OCTOBANANA
Licensed under the MIT License
Copyright (c) 2020 Brett Robinson <https://octobanana.com/>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef WINDOW_HH
#define WINDOW_HH
#include "ob/text.hh"
#include "ob/term.hh"
#include "ob/prism.hh"
#include <cmath>
#include <cassert>
#include <cstddef>
#include <cstdint>
#include <cstdlib>
#include <tuple>
#include <deque>
#include <regex>
#include <chrono>
#include <limits>
#include <memory>
#include <string>
#include <thread>
#include <vector>
#include <complex>
#include <utility>
#include <fstream>
#include <iostream>
#include <sstream>
#include <algorithm>
#include <functional>
#include <unordered_map>
namespace aec = OB::Term::ANSI_Escape_Codes;
template<typename T>
struct Vec2n;
template<typename T>
Vec2n<T> operator*(Vec2n<T> lhs, Vec2n<T> const& rhs);
template<typename T>
Vec2n<T> operator/(Vec2n<T> lhs, Vec2n<T> const& rhs);
template<typename T>
Vec2n<T> operator+(Vec2n<T> lhs, Vec2n<T> const& rhs);
template<typename T>
Vec2n<T> operator-(Vec2n<T> lhs, Vec2n<T> const& rhs);
template<typename T>
std::ostream& operator<<(std::ostream& os, Vec2n<T> const& obj);
template<typename T>
bool operator<(Vec2n<T> const& rhs, Vec2n<T> const& lhs);
template<typename T>
bool operator<=(Vec2n<T> const& rhs, Vec2n<T> const& lhs);
template<typename T>
bool operator>(Vec2n<T> const& rhs, Vec2n<T> const& lhs);
template<typename T>
bool operator>=(Vec2n<T> const& rhs, Vec2n<T> const& lhs);
template<typename T>
bool operator==(Vec2n<T> const& rhs, Vec2n<T> const& lhs);
template<typename T>
bool operator!=(Vec2n<T> const& rhs, Vec2n<T> const& lhs);
template<typename T>
struct Vec2n {
T x {0};
T y {0};
Vec2n(T const x, T const y) : x {x}, y {y} {}
Vec2n() = default;
Vec2n(Vec2n<T>&&) = default;
Vec2n(Vec2n<T> const&) = default;
template<typename N>
Vec2n(Vec2n<N>&& obj) {
x = static_cast<T>(obj.x);
y = static_cast<T>(obj.y);
}
template<typename N>
Vec2n(Vec2n<N> const& obj) {
x = static_cast<T>(obj.x);
y = static_cast<T>(obj.y);
}
~Vec2n() = default;
Vec2n<T>& operator=(Vec2n<T>&&) = default;
Vec2n<T>& operator=(Vec2n<T> const&) = default;
Vec2n<T>& operator*=(Vec2n<T> const& obj);
Vec2n<T>& operator/=(Vec2n<T> const& obj);
Vec2n<T>& operator+=(Vec2n<T> const& obj);
Vec2n<T>& operator-=(Vec2n<T> const& obj);
friend Vec2n<T> operator* <>(Vec2n<T> lhs, Vec2n<T> const& rhs);
friend Vec2n<T> operator/ <>(Vec2n<T> lhs, Vec2n<T> const& rhs);
friend Vec2n<T> operator+ <>(Vec2n<T> lhs, Vec2n<T> const& rhs);
friend Vec2n<T> operator- <>(Vec2n<T> lhs, Vec2n<T> const& rhs);
friend std::ostream& operator<< <>(std::ostream& os, Vec2n<T> const& obj);
friend bool operator< <>(Vec2n<T> const& lhs, Vec2n<T> const& rhs);
friend bool operator<= <>(Vec2n<T> const& lhs, Vec2n<T> const& rhs);
friend bool operator> <>(Vec2n<T> const& lhs, Vec2n<T> const& rhs);
friend bool operator>= <>(Vec2n<T> const& lhs, Vec2n<T> const& rhs);
friend bool operator== <>(Vec2n<T> const& lhs, Vec2n<T> const& rhs);
friend bool operator!= <>(Vec2n<T> const& lhs, Vec2n<T> const& rhs);
};
template<typename T>
std::ostream& operator<<(std::ostream& os, Vec2n<T> const& obj) {
os << obj.x << ":" << obj.y;
return os;
}
template<typename T>
Vec2n<T>& Vec2n<T>::operator*=(Vec2n<T> const& obj) {
x *= obj.x;
y *= obj.y;
return *this;
}
template<typename T>
Vec2n<T> operator*(Vec2n<T> lhs, Vec2n<T> const& rhs) {
return lhs *= rhs;
}
template<typename T>
Vec2n<T>& Vec2n<T>::operator/=(Vec2n<T> const& obj) {
x /= obj.x;
y /= obj.y;
return *this;
}
template<typename T>
Vec2n<T> operator/(Vec2n<T> lhs, Vec2n<T> const& rhs) {
return lhs /= rhs;
}
template<typename T>
Vec2n<T>& Vec2n<T>::operator+=(Vec2n<T> const& obj) {
x += obj.x;
y += obj.y;
return *this;
}
template<typename T>
Vec2n<T> operator+(Vec2n<T> lhs, Vec2n<T> const& rhs) {
return lhs += rhs;
}
template<typename T>
Vec2n<T>& Vec2n<T>::operator-=(Vec2n<T> const& obj) {
x -= obj.x;
y -= obj.y;
return *this;
}
template<typename T>
Vec2n<T> operator-(Vec2n<T> lhs, Vec2n<T> const& rhs) {
return lhs -= rhs;
}
template<typename T>
bool operator<(Vec2n<T> const& lhs, Vec2n<T> const& rhs) {
return (lhs.x < rhs.x) && (lhs.y < rhs.y);
}
template<typename T>
bool operator<=(Vec2n<T> const& lhs, Vec2n<T> const& rhs) {
return (lhs.x <= rhs.x) && (lhs.y <= rhs.y);
}
template<typename T>
bool operator>=(Vec2n<T> const& lhs, Vec2n<T> const& rhs) {
return (lhs.x >= rhs.x) && (lhs.y >= rhs.y);
}
template<typename T>
bool operator>(Vec2n<T> const& lhs, Vec2n<T> const& rhs) {
return (lhs.x > rhs.x) && (lhs.y > rhs.y);
}
template<typename T>
bool operator==(Vec2n<T> const& lhs, Vec2n<T> const& rhs) {
return (lhs.x == rhs.x) && (lhs.y == rhs.y);
}
template<typename T>
bool operator!=(Vec2n<T> const& lhs, Vec2n<T> const& rhs) {
return !(lhs == rhs);
}
template<typename T>
std::optional<T> slope(Vec2n<T> const& p1, Vec2n<T> const& p2) {
return p1.x == p2.x ? std::optional<T>() : (p2.y - p1.y) / (p2.x - p1.x);
}
template<typename T>
T y_intercept(Vec2n<T> const& p, T const& m) {
return p.y - p.x * m;
}
template<typename T>
std::function<T(T const&)> line(Vec2n<T> const& p1, Vec2n<T> const& p2) {
if (auto m = slope(p1, p2); m) {
auto b = y_intercept(p1, m.value());
return [m = m.value(), b](T const& x) -> T {
return m * x + b;
};
}
return [](T const& x) -> T {
return x;
};
}
template<typename T>
bool contains(Vec2n<T> const& point, Vec2n<T> const& min, Vec2n<T> const& max) {
return
(point.x >= min.x && point.x <= max.x) &&
(point.y >= min.y && point.y <= max.y);
}
template<typename T>
bool intersect(Vec2n<T> const& amin, Vec2n<T> const& amax, Vec2n<T> const& bmin, Vec2n<T> const& bmax) {
return
(amin.x <= bmax.x && amax.x >= bmin.x) &&
(amin.y <= bmax.y && amax.y >= bmin.y);
}
template<typename T>
Vec2n<T> trunc(Vec2n<T> obj) {
obj.x = std::trunc(obj.x);
obj.y = std::trunc(obj.y);
return obj;
}
template<typename T>
Vec2n<T> floor(Vec2n<T> obj) {
obj.x = std::floor(obj.x);
obj.y = std::floor(obj.y);
return obj;
}
template<typename T>
Vec2n<T> ceil(Vec2n<T> obj) {
obj.x = std::ceil(obj.x);
obj.y = std::ceil(obj.y);
return obj;
}
template<typename T>
Vec2n<T> abs(Vec2n<T> obj) {
obj.x = std::abs(obj.x);
obj.y = std::abs(obj.y);
return obj;
}
template<typename T>
Vec2n<T> round(Vec2n<T> obj) {
obj.x = std::round(obj.x);
obj.y = std::round(obj.y);
return obj;
}
using Pos = Vec2n<std::size_t>;
using Size = Vec2n<std::size_t>;
using Vec2f = Vec2n<float>;
struct Style {
friend std::ostream& operator<<(std::ostream& os, Style const& obj);
enum Type : std::uint8_t {
Clear = 0,
Default,
Bit_2,
Bit_4,
Bit_8,
Bit_24,
Bit_32,
};
enum Attr : std::uint8_t {
Null = 0,
Bold = 1 << 0,
Reverse = 1 << 1,
Underline = 1 << 2,
};
std::uint8_t type {Clear};
std::uint8_t attr {Null};
OB::Prism::RGBA fg;
OB::Prism::RGBA bg;
};
inline std::ostream& operator<<(std::ostream& os, Style const& obj) {
os
<< static_cast<int>(obj.attr) << " "
<< static_cast<int>(obj.type) << " "
<< obj.fg << " "
<< obj.bg;
return os;
}
struct Cell {
int zidx;
Style style;
std::string text {" "};
};
class Buffer {
public:
Buffer(Size const size, Cell const& cell = {});
Buffer() = default;
Buffer(Buffer&&) = default;
Buffer(Buffer const&) = default;
~Buffer() = default;
Buffer& operator=(Buffer&&) = default;
Buffer& operator=(Buffer const&) = default;
void operator()(Pos const pos, Cell const& cell);
void operator()(Cell const& cell);
void put(Pos const pos, Cell const& cell);
void put(Cell const& cell);
Cell& at(Pos const pos);
Cell const& at(Pos const pos) const;
std::vector<Cell>& row(std::size_t const y);
std::vector<Cell> const& row(std::size_t const y) const;
Cell& col(Pos const pos);
Cell const& col(Pos const pos) const;
Pos cursor() const;
void cursor(Pos const pos);
Size size() const;
void size(Size const size, Cell const& cell = {});
bool empty() const;
void clear();
private:
Pos _pos;
Size _size;
std::vector<std::vector<Cell>> _value;
}; // class Buffer
class Window {
public:
// private:
void winch();
void refresh();
void render();
void write(std::string& str);
void render_file(std::ofstream& file);
void write_file(std::ofstream& file, std::string& str);
void term_fg(std::string& str, OB::Prism::RGBA rgba);
void term_bg(std::string& str, OB::Prism::RGBA rgba);
Size size;
std::size_t frames {0};
std::size_t bsize {0};
Style style_base;
Style style;
Buffer buf;
Buffer buf_prev;
Buffer buf_1;
Buffer buf_2;
std::string line;
bool clear {true};
};
#endif // WINDOW_HH